Types.ResolveInFrameA. | Meaning |
---|---|
world | Resolve vector in world frame |
frame_a | Resolve vector in frame_a |
frame_resolve | Resolve vector in frame_resolve (frame_resolve must be connected) |
type ResolveInFrameA = enumeration(world "Resolve in world frame", frame_a "Resolve in frame_a", frame_resolve "Resolve in frame_resolve (frame_resolve must be connected)");