Library MultiBody is a free
Modelica package providing 3-dimensional mechanical components to
model in a convenient way mechanical systems, such
as robots, mechanisms, vehicles. A basic feature is that all
components have animation information with
appropriate default sizes and colors. A typical screenshot of the
animation of a double pendulum is shown in the figure below,
together with its schematic.
Note, that all components - the coordinate system of the world
frame, the gravity acceleration vector, the revolute joints and the
bodies - are visualized in the animation.
This library replaces the long available
ModelicaAdditions.MultiBody library, since it is much more easier
to use and more powerful. The main features of the library are:
- About 60 main components, i.e., joint, force,
part, body, sensor and visualizer components that are ready to use
and have useful default animation properties. One-dimensional force
laws can be defined with components of the
Modelica.Mechanics.Rotational and of the
Modelica.Mechanics.Translational library and can be connected via
available flange connectors to MultiBody components.
- About 75 functions to operate in a convenient
way on orientation objects, e.g., to transform vector quantities
between frames, or compute the orientation object of a planar
rotation. The basic idea is to hide the actual definition of an
orientation by providing essentially an
Orientation type together with
functions operating on instances of this type.
Orientation objects based on a 3x3 transformation matrix and on
quaternions are provided. As a side effect, the equations in all
other components are simpler and easier to understand.
- A World model has to be present in every model
on top level. Here the gravity field is defined (currently: no
gravity, uniform gravity, point gravity), the visualization of the
world coordinate system and default settings for animation. If a
world model is not present, it is automatically provided together
with a warning message.
- Built-in animation properties of all
components, such as joints, forces, bodies, sensors. This allows an
easy visual check of the constructed model. Animation of every
component can be switched off via a parameter. The animation of a
complete system can be switched off via one parameter in the
world model. If animation is switched off, all
equations related to animation are removed from the generated code.
This is especially important for real-time simulation.
- Automatic handling of kinematic loops.
Components can be connected together in a nearly arbitrary fashion.
It does not matter whether components are flipped. This does not
influence the efficiency. If kinematic loop structures occur, this
is automatically handled in an efficient way by a new technique to
transform a certain class of overdetermined sets of differential
algebraic equations symbolically to a system where the number of
equations and unknowns are the same (the user need
not cut loops with special cut-joints to construct
a tree-structure).
- Automatic state selection from joints and
bodies. Most joints and all bodies have potential states.
A Modelica translator will use the generalized coordinates of
joints as states if possible. If this is not possible, states are
selected from body coordinates. As a consequence, strange joints
with 6 degrees of freedom are not necessary to define a body moving
freely in space. An advanced user may select states manually from
the Advanced menu of the corresponding components
or use a Modelica parameter modification to set the "stateSelect"
attribute directly.
- Analytic solution of kinematic loops. The
non-linear equations occurring in kinematic loops are solved
analytically for a large class of mechanisms, such
as a 4 bar mechanism, a slider-crank mechanism or a MacPherson
suspension. This is performed by constructing such loops with
assembly joints JointXXX, available in the
Modelica.Mechanics.MultiBody.Joints package. Assembly joints
consist of 3 joints that have together 6 degrees of freedom, i.e.,
no constraints.They do not have potential states. When the motion
of the two frame connectors are provided, a non-linear system of
equation is solved analytically to compute the motion of the 3
joints. Analytic loop handling is especially important for
real-time simulation.
- Line force components may have mass. Masses of
line force components are located on the line on which the force is
acting. They approximate the mass properties of a real physical
device by one or two point masses. For example, a spring has often
significant mass that has to be taken into account. If masses are
set to zero, the additional code to handle these point masses is
removed. If the masses are taken into account, the calculation
overhead is small (the reason is that the occurring kinematic loops
are analytically solved).
- Force components may be connected directly
together, e.g., 3-dimensional springs in series
connection. Usually, multi-body programs have the restriction that
force components can only be connected between two bodies. Such
restrictions are not present in the Modelica multi-body library,
since it is a fully object-oriented, equation based library.
Usually, if force components are connected directly together,
non-linear systems of equations occur. The advantage is often, that
this may avoid stiff systems that would occur if a small mass has
to be put in between the two force elements.
- Initialization definition is available via
menus. Initialization of states in joints and bodies can
be performed in the parameter menu, without typing
Modelica statements. For non-standard initialization, the usual
Modelica commands can be used.
- Multi-body specific error messages.
Annotations and assert statements have been introduced that provide
in many cases warning or error messages that are related to the
library components (and not to specific equations as it is usual in
Modelica libraries). This requires appropriate tool support, as it
is.
- Inverse models of mechanical systems can be
easily defined by using motion generators, e.g.,
Modelica.Mechanics.Rotational.Position. Also, non-standard inverse
models can be generated, e.g., when elasticity is present it might
be necessary to differentiate equations several times.
Generated at 2020-06-05T07:38:22Z by OpenModelica 1.16.0~dev-420-gc007a39