Package Modelica.​Mechanics.​MultiBody.​Forces.​Internal
Internal package, should not be used by user

Information

Package with models that are used to construct the models in package Forces. The models in this package should not be directly used by a user.

Extends from Modelica.​Icons.​InternalPackage (Icon for an internal package (indicating that the package should not be directly utilized by user)).

Package Contents

NameDescription
BasicForceForce acting between two frames, defined by 3 input signals
BasicTorqueTorque acting between two frames, defined by 3 input signals
BasicWorldForceExternal force acting at frame_b, defined by 3 input signals
BasicWorldTorqueExternal torque acting at frame_b, defined by 3 input signals
standardGravityAccelerationStandard gravity fields (no/parallel/point field)

Model Modelica.​Mechanics.​MultiBody.​Forces.​Internal.​BasicForce
Force acting between two frames, defined by 3 input signals

Information

The 3 signals of the force connector are interpreted as the x-, y- and z-coordinates of a force acting at the frame connector to which frame_b of this component is attached. Via parameter resolveInFrame it is defined, in which frame these coordinates shall be resolved:

Types.ResolveInFrameAB.Meaning
world Resolve input force in world frame
frame_a Resolve input force in frame_a
frame_b Resolve input force in frame_b (= default)
frame_resolve Resolve input force in frame_resolve (frame_resolve must be connected)

If resolveInFrame = ResolveInFrameAB.frame_resolve, the force coordinates are with respect to the frame, that is connected to frame_resolve.

If resolveInFrame is not ResolveInFrameAB.frame_resolve, then the position vector and the orientation object of frame_resolve must be set to constant values from the outside in order that the model remains balanced (these constant values are ignored).

Extends from Modelica.​Mechanics.​MultiBody.​Interfaces.​PartialTwoFrames (Base model for components providing two frame connectors + outer world + assert to guarantee that the component is connected).

Parameters

TypeNameDefaultDescription
ResolveInFrameABresolveInFrameModelica.​Mechanics.​MultiBody.​Types.​ResolveInFrameAB.​frame_bFrame in which force is resolved (1: world, 2: frame_a, 3: frame_b, 4: frame_resolve)

Connectors

TypeNameDescription
Frame_aframe_aCoordinate system a fixed to the component with one cut-force and cut-torque
Frame_bframe_bCoordinate system b fixed to the component with one cut-force and cut-torque
Frame_resolveframe_resolveThe input signals are optionally resolved in this frame
input RealInputforce[3]x-, y-, z-coordinates of force resolved in frame defined by resolveInFrame

Model Modelica.​Mechanics.​MultiBody.​Forces.​Internal.​BasicTorque
Torque acting between two frames, defined by 3 input signals

Information

The 3 signals of the torque connector are interpreted as the x-, y- and z-coordinates of a torque acting at the frame connector to which frame_b of this component is attached. Via parameter resolveInFrame it is defined, in which frame these coordinates shall be resolved:

Types.ResolveInFrameAB.Meaning
world Resolve input torque in world frame
frame_a Resolve input torque in frame_a
frame_b Resolve input torque in frame_b (= default)
frame_resolve Resolve input torque in frame_resolve (frame_resolve must be connected)

If resolveInFrame = ResolveInFrameAB.frame_resolve, the torque coordinates are with respect to the frame, that is connected to frame_resolve.

If resolveInFrame is not ResolveInFrameAB.frame_resolve, then the position vector and the orientation object of frame_resolve must be set to constant values from the outside in order that the model remains balanced (these constant values are ignored).

Extends from Modelica.​Mechanics.​MultiBody.​Interfaces.​PartialTwoFrames (Base model for components providing two frame connectors + outer world + assert to guarantee that the component is connected).

Parameters

TypeNameDefaultDescription
ResolveInFrameABresolveInFrameModelica.​Mechanics.​MultiBody.​Types.​ResolveInFrameAB.​frame_bFrame in which torque is resolved (1: world, 2: frame_a, 3: frame_b, 4: frame_resolve)

Connectors

TypeNameDescription
Frame_aframe_aCoordinate system a fixed to the component with one cut-force and cut-torque
Frame_bframe_bCoordinate system b fixed to the component with one cut-force and cut-torque
Frame_resolveframe_resolveThe input signals are optionally resolved in this frame
input RealInputtorque[3]x-, y-, z-coordinates of torque resolved in frame defined by resolveInFrame

Model Modelica.​Mechanics.​MultiBody.​Forces.​Internal.​BasicWorldForce
External force acting at frame_b, defined by 3 input signals

Information

The 3 signals of the force connector are interpreted as the x-, y- and z-coordinates of a force acting at the frame connector to which this component is attached. Via parameter resolveInFrame it is defined, in which frame these coordinates shall be resolved:

Types.ResolveInFrameB.Meaning
world Resolve input force in world frame (= default)
frame_b Resolve input force in frame_b
frame_resolve Resolve input force in frame_resolve (frame_resolve must be connected)

If resolveInFrame = Types.ResolveInFrameB.frame_resolve, the force coordinates are with respect to the frame, that is connected to frame_resolve.

If resolveInFrame is not Types.ResolveInFrameB.frame_resolve, then the position vector and the orientation object of frame_resolve must be set to constant values from the outside in order that the model remains balanced (these constant values are ignored).

Extends from Modelica.​Mechanics.​MultiBody.​Interfaces.​PartialOneFrame_b (Base model for components providing one frame_b connector + outer world + assert to guarantee that the component is connected).

Parameters

TypeNameDefaultDescription
ResolveInFrameBresolveInFrameModelica.​Mechanics.​MultiBody.​Types.​ResolveInFrameB.​worldFrame in which force is resolved (1: world, 2: frame_b, 3: frame_resolve)

Connectors

TypeNameDescription
Frame_bframe_bCoordinate system fixed to the component with one cut-force and cut-torque
Frame_resolveframe_resolveThe input signals are optionally resolved in this frame
input RealInputforce[3]x-, y-, z-coordinates of force resolved in frame defined by resolveInFrame

Model Modelica.​Mechanics.​MultiBody.​Forces.​Internal.​BasicWorldTorque
External torque acting at frame_b, defined by 3 input signals

Information

The 3 signals of the torque connector are interpreted as the x-, y- and z-coordinates of a torque acting at the frame connector to which this component is attached. Via parameter resolveInFrame it is defined, in which frame these coordinates shall be resolved:

Types.ResolveInFrameB.Meaning
world Resolve input torque in world frame (= default)
frame_b Resolve input torque in frame_b
frame_resolve Resolve input torque in frame_resolve (frame_resolve must be connected)

If resolveInFrame = Types.ResolveInFrameB.frame_resolve, the torque coordinates are with respect to the frame, that is connected to frame_resolve.

If resolveInFrame is not Types.ResolveInFrameB.frame_resolve, then the position vector and the orientation object of frame_resolve must be set to constant values from the outside in order that the model remains balanced (these constant values are ignored).

Extends from Modelica.​Mechanics.​MultiBody.​Interfaces.​PartialOneFrame_b (Base model for components providing one frame_b connector + outer world + assert to guarantee that the component is connected).

Parameters

TypeNameDefaultDescription
ResolveInFrameBresolveInFrameModelica.​Mechanics.​MultiBody.​Types.​ResolveInFrameB.​worldFrame in which torque is resolved (1: world, 2: frame_b, 3: frame_resolve)

Connectors

TypeNameDescription
Frame_bframe_bCoordinate system fixed to the component with one cut-force and cut-torque
Frame_resolveframe_resolveThe input signals are optionally resolved in this frame
input RealInputtorque[3]x-, y-, z-coordinates of torque resolved in frame defined by resolveInFrame

Function Modelica.​Mechanics.​MultiBody.​Forces.​Internal.​standardGravityAcceleration
Standard gravity fields (no/parallel/point field)

Information

This function defines the standard gravity fields for the World object.

gravityType gravity [m/s2] description
Types.GravityType.NoGravity = {0,0,0} No gravity
Types.GravityType.UniformGravity = g Constant parallel gravity field
Types.GravityType.PointGravity = -(mue/(r*r))*r/|r| Point gravity field with spherical mass

Extends from Modelica.​Icons.​Function (Icon for functions) and Modelica.​Mechanics.​MultiBody.​Interfaces.​partialGravityAcceleration (Interface for the gravity function used in the World object).

Inputs

TypeNameDescription
Positionr[3]Position vector from world frame to actual point, resolved in world frame
GravityTypesgravityTypeType of gravity field
Accelerationg[3]Constant gravity acceleration, resolved in world frame, if gravityType=UniformGravity
RealmueField constant of point gravity field, if gravityType=PointGravity

Outputs

TypeNameDescription
Accelerationgravity[3]Gravity acceleration at position r, resolved in world frame

Generated 2018-12-12 12:12:43 EST by MapleSim.