Package Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices
Functions for transformation matrices

Information

Package Frames.TransformationMatrices contains type definitions and functions to transform rotational frame quantities using transformation matrices.

Content

In the table below an example is given for every function definition. The used variables have the following declaration:

   Orientation T, T1, T2, T_rel, T_inv;
   Real[3]     v1, v2, w1, w2, n_x, n_y, n_z, e, e_x, res_ori, phi;
   Real[6]     res_equal;
   Real        L, angle;
Function/typeDescription
Orientation T; New type defining an orientation object that describes
the rotation of frame 1 into frame 2.
der_Orientation der_T; New type defining the first time derivative of Frames.Orientation.
res_ori = orientationConstraint(T); Return the constraints between the variables of an orientation object
(shall be zero).
w1 = angularVelocity1(T, der_T); Return angular velocity resolved in frame 1 from orientation object T
and its derivative der_T.
w2 = angularVelocity2(T, der_T); Return angular velocity resolved in frame 2 from orientation object T
and its derivative der_T.
v1 = resolve1(T,v2); Transform vector v2 from frame 2 to frame 1.
v2 = resolve2(T,v1); Transform vector v1 from frame 1 to frame 2.
[v1,w1] = multipleResolve1(T, [v2,w2]); Transform several vectors from frame 2 to frame 1.
[v2,w2] = multipleResolve2(T, [v1,w1]); Transform several vectors from frame 1 to frame 2.
D1 = resolveDyade1(T,D2); Transform second order tensor D2 from frame 2 to frame 1.
D2 = resolveDyade2(T,D1); Transform second order tensor D1 from frame 1 to frame 2.
T= nullRotation() Return orientation object T that does not rotate a frame.
T_inv = inverseRotation(T); Return inverse orientation object.
T_rel = relativeRotation(T1,T2); Return relative orientation object from two absolute orientation objects.
T2 = absoluteRotation(T1,T_rel); Return absolute orientation object from another absolute
and a relative orientation object.
T = planarRotation(e, angle); Return orientation object of a planar rotation.
angle = planarRotationAngle(e, v1, v2); Return angle of a planar rotation, given the rotation axis
and the representations of a vector in frame 1 and frame 2.
T = axisRotation(i, angle); Return orientation object T for rotation around axis i of frame 1.
T = axesRotations(sequence, angles); Return rotation object to rotate in sequence around 3 axes. Example:
T = axesRotations({1,2,3},{90,45,-90});
angles = axesRotationsAngles(T, sequence); Return the 3 angles to rotate in sequence around 3 axes to
construct the given orientation object.
phi = smallRotation(T); Return rotation angles phi valid for a small rotation.
T = from_nxy(n_x, n_y); Return orientation object from n_x and n_y vectors.
T = from_nxz(n_x, n_z); Return orientation object from n_x and n_z vectors.
R = from_T(T); Return orientation object R from transformation matrix T.
R = from_T_inv(T_inv); Return orientation object R from inverse transformation matrix T_inv.
T = from_Q(Q); Return orientation object T from quaternion orientation object Q.
T = to_T(R); Return transformation matrix T from orientation object R.
T_inv = to_T_inv(R); Return inverse transformation matrix T_inv from orientation object R.
Q = to_Q(T); Return quaternion orientation object Q from orientation object T.
exy = to_exy(T); Return [e_x, e_y] matrix of an orientation object T,
with e_x and e_y vectors of frame 2, resolved in frame 1.

Extends from Modelica.​Icons.​FunctionsPackage (Icon for packages containing functions).

Package Contents

NameDescription
absoluteRotationReturn absolute orientation object from another absolute and a relative orientation object
angularVelocity1Return angular velocity resolved in frame 1 from orientation object and its derivative
angularVelocity2Return angular velocity resolved in frame 2 from orientation object and its derivative
axesRotationsReturn rotation object to rotate in sequence around 3 axes
axesRotationsAnglesReturn the 3 angles to rotate in sequence around 3 axes to construct the given orientation object
axisRotationReturn rotation object to rotate around one frame axis
der_Orientation[3,3]New type defining the first time derivative of Orientation
from_nxyReturn orientation object from n_x and n_y vectors
from_nxzReturn orientation object from n_x and n_z vectors
from_QReturn orientation object T from quaternion orientation object Q
from_TReturn orientation object R from transformation matrix T
from_T_invReturn orientation object R from inverse transformation matrix T_inv
inverseRotationReturn inverse orientation object
multipleResolve1Transform several vectors from frame 2 to frame 1
multipleResolve2Transform several vectors from frame 1 to frame 2
nullRotationReturn orientation object that does not rotate a frame
OrientationOrientation type defining rotation from a frame 1 into a frame 2 with a transformation matrix
orientationConstraintReturn residues of orientation constraints (shall be zero)
planarRotationReturn orientation object of a planar rotation
planarRotationAngleReturn angle of a planar rotation, given the rotation axis and the representations of a vector in frame 1 and frame 2
relativeRotationReturn relative orientation object
resolve1Transform vector from frame 2 to frame 1
resolve2Transform vector from frame 1 to frame 2
resolveDyade1Transform second order tensor from frame 2 to frame 1
resolveDyade2Transform second order tensor from frame 1 to frame 2
smallRotationReturn rotation angles valid for a small rotation and optionally residues that should be zero
to_exyMap rotation object into e_x and e_y vectors of frame 2, resolved in frame 1
to_QReturn quaternion orientation object Q from orientation object T
to_TReturn transformation matrix T from orientation object R
to_T_invReturn inverse transformation matrix T_inv from orientation object R
to_vectorMap rotation object into vector

Type Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​Orientation
Orientation type defining rotation from a frame 1 into a frame 2 with a transformation matrix

Information

This type describes the rotation from a frame 1 into a frame 2. An instance R of type Orientation has the following interpretation:

   T = [ex, ey, ez];
       e.g., T = [1,0,0; 0,1,0; 0,0,1]

where ex,ey,ez are unit vectors in the direction of the x-axis, y-axis, and z-axis of frame 1, resolved in frame 2, respectively. Therefore, if v1 is vector v resolved in frame 1 and v2 is vector v resolved in frame 2, the following relationship holds:

    v2 = T * v1

The inverse orientation T_inv = TT describes the rotation from frame 2 into frame 1.

Since the orientation is described by 9 variables, there are 6 constraints between these variables. These constraints are defined in function TransformationMatrices.orientationConstraint.

Note, that in the MultiBody library the rotation object is never directly accessed but only with the access functions provided in package TransformationMatrices. As a consequence, other implementations of Rotation can be defined by adapting this package correspondingly.

Extends from Modelica.​Mechanics.​MultiBody.​Frames.​Internal.​TransformationMatrix.

Attributes

NameValue
min-Modelica.Constants.inf
maxModelica.Constants.inf
start0.

Type Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​der_Orientation
New type defining the first time derivative of Orientation

Extends from Real.

Attributes

NameValue
unit"1/s"
min-Modelica.Constants.inf
maxModelica.Constants.inf
start0.

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​orientationConstraint
Return residues of orientation constraints (shall be zero)

Information

Syntax

residue = TransformationMatrices.orientationConstraint(T);

Description

This function returns the Real residue vector with 6 elements that describes the constraints between the 9 elements of the transformation matrix T.

See also

Frames.orientationConstraint, Quaternions.orientationConstraint.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2

Outputs

TypeNameDescription
Realresidue[6]Residues of constraints between elements of orientation object (shall be zero)

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​angularVelocity1
Return angular velocity resolved in frame 1 from orientation object and its derivative

Information

Syntax

w = TransformationMatrices.angularVelocity1(T, der_T);

Description

This function returns the angular velocity w of frame 2 with respect to frame 1, resolved in frame 1, from the transformation matrix T that describes the orientation to rotate frame 1 into frame 2 and from its first time derivative der_T:

w = vec( der(transpose(T)) * T ).

See also

Frames.angularVelocity1, Quaternions.angularVelocity1.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2
der_Orientationder_T[3,3]Derivative of T

Outputs

TypeNameDescription
AngularVelocityw[3]Angular velocity of frame 2 with respect to frame 1 resolved in frame 1

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​angularVelocity2
Return angular velocity resolved in frame 2 from orientation object and its derivative

Information

Syntax

w = TransformationMatrices.angularVelocity2(T, der_T);

Description

This function returns the angular velocity w of frame 2 with respect to frame 1, resolved in frame 2, from the transformation matrix T that describes the orientation to rotate frame 1 into frame 2 and from its first time derivative der_T:

w = vec( T * der(transpose(T)) ).

See also

Frames.angularVelocity2, Quaternions.angularVelocity2.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2
der_Orientationder_T[3,3]Derivative of T

Outputs

TypeNameDescription
AngularVelocityw[3]Angular velocity of frame 2 with respect to frame 1 resolved in frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​resolve1
Transform vector from frame 2 to frame 1

Information

Syntax

v1 = TransformationMatrices.resolve1(T, v2);

Description

This function returns vector v resolved in frame 1 (=v1) from vector v resolved in frame 2 (=v2) using the transformation matrix T that describes the orientation to rotate frame 1 into frame 2.

See also

resolve2, Frames.resolve1, Quaternions.resolve1.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2
Realv2[3]Vector in frame 2

Outputs

TypeNameDescription
Realv1[3]Vector in frame 1

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​resolve2
Transform vector from frame 1 to frame 2

Information

Syntax

v2 = TransformationMatrices.resolve2(T, v1);

Description

This function returns vector v resolved in frame 2 (=v2) from vector v resolved in frame 1 (=v1) using the transformation matrix T that describes the orientation to rotate frame 1 into frame 2.

See also

resolve1, Frames.resolve2, Quaternions.resolve2.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2
Realv1[3]Vector in frame 1

Outputs

TypeNameDescription
Realv2[3]Vector in frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​multipleResolve1
Transform several vectors from frame 2 to frame 1

Information

Syntax

v1 = TransformationMatrices.multipleResolve1(T, v2);

Description

This function returns vectors v resolved in frame 1 (=v1) from vectors v resolved in frame 2 (=v2) using the transformation matrix T that describes the orientation to rotate frame 1 into frame 2.

See also

Quaternions.multipleResolve1.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2
Realv2[3,:]Vectors in frame 2

Outputs

TypeNameDescription
Realv1[3,size(v2, 2)]Vectors in frame 1

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​multipleResolve2
Transform several vectors from frame 1 to frame 2

Information

Syntax

v2 = TransformationMatrices.multipleResolve2(T, v1);

Description

This function returns vectors v resolved in frame 2 (=v2) from vectors v resolved in frame 1 (=v1) using the transformation matrix T that describes the orientation to rotate frame 1 into frame 2.

See also

Quaternions.multipleResolve2.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2
Realv1[3,:]Vectors in frame 1

Outputs

TypeNameDescription
Realv2[3,size(v1, 2)]Vectors in frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​resolveDyade1
Transform second order tensor from frame 2 to frame 1

Information

Syntax

D1 = TransformationMatrices.resolveDyade1(T, D2);

Description

This function returns the second order tensor D resolved in frame 1 (= D1) from its representation in frame 2 (= D2) using the transformation matrix T that describes the orientation to rotate frame 1 into frame 2.

See also

Frames.resolveDyade1.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2
RealD2[3,3]Second order tensor resolved in frame 2

Outputs

TypeNameDescription
RealD1[3,3]Second order tensor resolved in frame 1

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​resolveDyade2
Transform second order tensor from frame 1 to frame 2

Information

Syntax

D2 = TransformationMatrices.resolveDyade2(T, D1);

Description

This function returns the second order tensor D resolved in frame 2 (= D2) from its representation in frame 1 (= D1) using the transformation matrix T that describes the orientation to rotate frame 1 into frame 2.

See also

Frames.resolveDyade2.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2
RealD1[3,3]Second order tensor resolved in frame 1

Outputs

TypeNameDescription
RealD2[3,3]Second order tensor resolved in frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​nullRotation
Return orientation object that does not rotate a frame

Information

Syntax

T = TransformationMatrices.nullRotation();

Description

This function returns a transformation matrix T describing the orientation object to rotate frame 1 into frame 2, if frame 1 and frame 2 are identical. (= transformation matrix is identity matrix and angular velocity is zero).

See also

Frames.nullRotation, Quaternions.nullRotation.

Extends from Modelica.​Icons.​Function (Icon for functions).

Outputs

TypeNameDescription
OrientationT[3,3]Orientation object such that frame 1 and frame 2 are identical

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​inverseRotation
Return inverse orientation object

Information

Syntax

T_inv = TransformationMatrices.inverseRotation(T);

Description

This function returns transformation matrix T_inv that describes the orientation to rotate from frame 2 to frame 1 from the transformation matrix T that describes the orientation to rotate from frame 1 into frame 2.

See also

Frames.inverseRotation, Quaternions.inverseRotation.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2

Outputs

TypeNameDescription
OrientationT_inv[3,3]Orientation object to rotate frame 2 into frame 1

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​relativeRotation
Return relative orientation object

Information

Syntax

T_rel = TransformationMatrices.relativeRotation(T1, T2);

Description

This function returns transformation matrix T_rel that describes the orientation to rotate frame 1 to frame 2 from the transformation matrix T1 that describes the orientation to rotate from frame 0 to frame 1 and from the transformation matrix T2 that describes the orientation to rotate from frame 0 to frame 2.

See also

Frames.relativeRotation, Quaternions.relativeRotation.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT1[3,3]Orientation object to rotate frame 0 into frame 1
OrientationT2[3,3]Orientation object to rotate frame 0 into frame 2

Outputs

TypeNameDescription
OrientationT_rel[3,3]Orientation object to rotate frame 1 into frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​absoluteRotation
Return absolute orientation object from another absolute and a relative orientation object

Information

Syntax

T2 = TransformationMatrices.absoluteRotation(T1, T_rel);

Description

This function returns transformation matrix T2 that describes the orientation frame 0 to frame 2 from the transformation matrix T1 that describes the orientation to rotate from frame 0 to frame 1 and from the relative transformation matrix T2_rel that describes the orientation to rotate from frame 1 to frame 2.

See also

Frames.absoluteRotation, Quaternions.absoluteRotation.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT1[3,3]Orientation object to rotate frame 0 into frame 1
OrientationT_rel[3,3]Orientation object to rotate frame 1 into frame 2

Outputs

TypeNameDescription
OrientationT2[3,3]Orientation object to rotate frame 0 into frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​planarRotation
Return orientation object of a planar rotation

Information

Syntax

T = TransformationMatrices.planarRotation(e, angle);

Description

This function returns transformation matrix T that describes the orientation to rotate in the plane along unit axis e from frame 1 into frame 2 with angle angle. Note, "e" must be a unit vector. However, this is not checked in this function and the function will return a wrong result, if length(e) is not one.

See also

planarRotationAngle, Frames.planarRotation, Quaternions.planarRotation.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
Reale[3]Normalized axis of rotation (must have length=1)
AngleangleRotation angle to rotate frame 1 into frame 2 along axis e

Outputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​planarRotationAngle
Return angle of a planar rotation, given the rotation axis and the representations of a vector in frame 1 and frame 2

Information

Syntax

angle = TransformationMatrices.planarRotationAngle(e, v1, v2);

Description

A call to this function of the form

  Real[3]                e, v1, v2;
  Modelica.SIunits.Angle angle;
equation
  angle = planarRotationAngle(e, v1, v2);

computes the rotation angle "angle" of a planar rotation along unit vector e, rotating frame 1 into frame 2, given the coordinate representations of a vector "v" in frame 1 (v1) and in frame 2 (v2). Therefore, the result of this function fulfills the following equation:

v2 = resolve2(planarRotation(e,angle), v1)

The rotation angle is returned in the range

-p <= angle <= p

This function makes the following assumptions on the input arguments

The function does not check the above assumptions. If these assumptions are violated, a wrong result will be returned and/or a division by zero will occur.

See also

planarRotation, Frames.planarRotationAngle.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
Reale[3]Normalized axis of rotation to rotate frame 1 around e into frame 2 (must have length=1)
Realv1[3]A vector v resolved in frame 1 (shall not be parallel to e)
Realv2[3]Vector v resolved in frame 2, i.e., v2 = resolve2(planarRotation(e,angle),v1)

Outputs

TypeNameDescription
AngleangleRotation angle to rotate frame 1 into frame 2 along axis e in the range: -pi <= angle <= pi

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​axisRotation
Return rotation object to rotate around one frame axis

Information

Syntax

T = TransformationMatrices.axisRotation(axis, angle);

Description

This function returns transformation matrix T that describes the orientation to rotate along unit axis axis from frame 1 into frame 2 with angle angle. For example, TransformationMatrices.axisRotation(2, phi) returns the same orientation object as with the call TransformationMatrices.planarRotation({0,1,0}, phi)

See also

planarRotation, Frames.axisRotation.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
IntegeraxisRotate around 'axis' of frame 1
AngleangleRotation angle to rotate frame 1 into frame 2 along 'axis' of frame 1

Outputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​axesRotations
Return rotation object to rotate in sequence around 3 axes

Information

Syntax

T = TransformationMatrices.axesRotations(sequence, angles);

Description

This function returns transformation matrix T that describes the orientation defined by three elementary rotations in a given sequence, each rotated by angles.

See also

Frames.axesRotations.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
Integersequence[3]Sequence of rotations from frame 1 to frame 2 along axis sequence[i]
Angleangles[3]Rotation angles around the axes defined in 'sequence'

Outputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​axesRotationsAngles
Return the 3 angles to rotate in sequence around 3 axes to construct the given orientation object

Information

Syntax

angles = TransformationMatrices.axesRotationsAngles(T, sequence, guessAngle1);

Description

A call to this function of the form

  TransformationMatrices.Orientation T;
  parameter Integer sequence[3] = {1,2,3};
  Modelica.SIunits.Angle angles[3];
equation
  angle = axesRotationAngles(T, sequence);

computes the rotation angles "angles[1:3]" to rotate frame 1 into frame 2 along axes sequence[1:3], given the transformation matrix T from frame 1 to frame 2. Therefore, the result of this function fulfills the following equation:

T = axesRotation(sequence, angles)

The rotation angles are returned in the range

-p <= angles[i] <= p

There are two solutions for "angles[1]" in this range. Via the third argument guessAngle1 (default = 0) the returned solution is selected such that |angles[1] - guessAngle1| is minimal. The orientation object T may be in a singular configuration, i.e., there is an infinite number of angle values leading to the same T. The returned solution is selected by setting angles[1] = guessAngle1. Then angles[2] and angles[3] can be uniquely determined in the above range.

Note, that input argument sequence has the restriction that only values 1,2,3 can be used and that sequence[1] ≠ sequence[2] and sequence[2] ≠ sequence[3]. Often used values are:

sequence = {1,2,3}  // Cardan angle sequence
         = {3,1,3}  // Euler angle sequence
         = {3,2,1}  // Tait-Bryan angle sequence

See also

Frames.axesRotationsAngles.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2
Integersequence[3]Sequence of rotations from frame 1 to frame 2 along axis sequence[i]
AngleguessAngle1Select angles[1] such that |angles[1] - guessAngle1| is a minimum

Outputs

TypeNameDescription
Angleangles[3]Rotation angles around the axes defined in 'sequence' such that T=TransformationMatrices.axesRotation(sequence,angles); -pi < angles[i] <= pi

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​smallRotation
Return rotation angles valid for a small rotation and optionally residues that should be zero

Information

Syntax

phi = TransformationMatrices.smallRotation(T, withResidues);

Description

This function returns rotation angles valid for a small rotation of x-y-z sequence (i.e. {1,2,3}). Optionally, residues are returned as well if withResidues=true.

See also

Frames.smallRotation, Quaternions.smallRotation.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2
BooleanwithResidues= false/true, if 'angles'/'angles and residues' are returned in phi

Outputs

TypeNameDescription
Anglephi[if withResidues then 6 else 3]The rotation angles around x-, y-, and z-axis of frame 1 to rotate frame 1 into frame 2 for a small rotation + optionally 3 residues that should be zero

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​from_nxy
Return orientation object from n_x and n_y vectors

Information

Syntax

T = TransformationMatrices.from_nxy(n_x, n_y);

Description

It is assumed that the two input vectors n_x and n_y are resolved in frame 1 and are directed along the x and y axis of frame 2 (i.e., n_x and n_y are orthogonal to each other). The function returns the orientation object T to rotate from frame 1 to frame 2.

The function is robust in the sense that it returns always an orientation object T, even if n_y is not orthogonal to n_x. This is performed in the following way:
If n_x and n_y are not orthogonal to each other, first a unit vector e_y is determined that is orthogonal to n_x and is lying in the plane spanned by n_x and n_y. If n_x and n_y are parallel or nearly parallel to each other, a vector e_y is selected arbitrarily such that e_x and e_y are orthogonal to each other.

See also

Frames.from_nxy.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
Realn_x[3]Vector in direction of x-axis of frame 2, resolved in frame 1
Realn_y[3]Vector in direction of y-axis of frame 2, resolved in frame 1

Outputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​from_nxz
Return orientation object from n_x and n_z vectors

Information

Syntax

T = TransformationMatrices.from_nxz(n_x, n_z);

Description

It is assumed that the two input vectors n_x and n_z are resolved in frame 1 and are directed along the x and z axis of frame 2 (i.e., n_x and n_z are orthogonal to each other). The function returns the orientation object T to rotate from frame 1 to frame 2.

The function is robust in the sense that it returns always an orientation object T, even if n_z is not orthogonal to n_x. This is performed in the following way:
If n_x and n_z are not orthogonal to each other, first a unit vector e_z is determined that is orthogonal to n_x and is lying in the plane spanned by n_x and n_z. If n_x and n_z are parallel or nearly parallel to each other, a vector e_z is selected arbitrarily such that n_x and e_z are orthogonal to each other.

See also

Frames.from_nxz.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
Realn_x[3]Vector in direction of x-axis of frame 2, resolved in frame 1
Realn_z[3]Vector in direction of z-axis of frame 2, resolved in frame 1

Outputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​from_T
Return orientation object R from transformation matrix T

Information

Syntax

R = TransformationMatrices.from_T(T);

Description

This function returns a transformation matrix R which is equal to a real input matrix T.

See also

from_T_inv, to_T, Frames.from_T.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
RealT[3,3]Transformation matrix to transform vector from frame 1 to frame 2 (v2=T*v1)

Outputs

TypeNameDescription
OrientationR[3,3]Orientation object to rotate frame 1 into frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​from_T_inv
Return orientation object R from inverse transformation matrix T_inv

Information

Syntax

R = TransformationMatrices.from_T_inv(T_inv);

Description

This function returns a transformation matrix R which is inverse to real input matrix T_inv.

See also

to_T_inv, from_T, Frames.from_T_inv.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
RealT_inv[3,3]Inverse transformation matrix to transform vector from frame 2 to frame 1 (v1=T_inv*v2)

Outputs

TypeNameDescription
OrientationR[3,3]Orientation object to rotate frame 1 into frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​from_Q
Return orientation object T from quaternion orientation object Q

Information

Syntax

T = TransformationMatrices.from_Q(Q);

Description

This function returns a transformation matrix T computed from a quaternion object Q

See also

to_Q. Frames.from_Q.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationQ[4]Quaternions orientation object to rotate frame 1 into frame 2

Outputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​to_T
Return transformation matrix T from orientation object R

Information

Syntax

T = TransformationMatrices.to_T(R);

Description

This function returns a real matrix T which is equal to a transformation matrix R.

See also

from_T, to_T_inv, Frames.to_T, Quaternions.to_T.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationR[3,3]Orientation object to rotate frame 1 into frame 2

Outputs

TypeNameDescription
RealT[3,3]Transformation matrix to transform vector from frame 1 to frame 2 (v2=T*v1)

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​to_T_inv
Return inverse transformation matrix T_inv from orientation object R

Information

Syntax

T_inv = TransformationMatrices.to_T_inv(R);

Description

This function returns a real matrix T_inv which is inverse to a transformation matrix R.

See also

from_T_inv, to_T, Frames.to_T_inv, Quaternions.to_T_inv.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationR[3,3]Orientation object to rotate frame 1 into frame 2

Outputs

TypeNameDescription
RealT_inv[3,3]Inverse transformation matrix to transform vector from frame 2 into frame 1 (v1=T_inv*v2)

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​to_Q
Return quaternion orientation object Q from orientation object T

Information

Syntax

Q = TransformationMatrices.to_Q(T, Q_guess);

Description

This function returns a quaternion object Q computed from a transformation matrix T and depending on the initial guess Q_guess.

See also

from_Q Frames.to_Q.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2
OrientationQ_guess[4]Guess value for output Q (there are 2 solutions; the one closer to Q_guess is used

Outputs

TypeNameDescription
OrientationQ[4]Quaternions orientation object to rotate frame 1 into frame 2

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​to_vector
Map rotation object into vector

Information

Syntax

vec = TransformationMatrices.to_vector(T);

Description

This function returns a vector vec which contains elements of a transformation matrix T.

See also

to_T, Frames.to_vector.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2

Outputs

TypeNameDescription
Realvec[9]Elements of T in one vector

Function Modelica.​Mechanics.​MultiBody.​Frames.​TransformationMatrices.​to_exy
Map rotation object into e_x and e_y vectors of frame 2, resolved in frame 1

Information

Syntax

exy = TransformationMatrices.to_exy(T);

Description

This function returns unit vectors e_x and e_y which define axes of frame 2 resolved in frame 1, provided T is a transformation matrix to rotate frame 1 into  2.

See also

from_nxy, from_nxz, Frames.to_exy.

Extends from Modelica.​Icons.​Function (Icon for functions).

Inputs

TypeNameDescription
OrientationT[3,3]Orientation object to rotate frame 1 into frame 2

Outputs

TypeNameDescription
Realexy[3,2]= [e_x, e_y] where e_x and e_y are axes unit vectors of frame 2, resolved in frame 1

Generated 2018-12-12 12:12:44 EST by MapleSim.