Axis

Axis vector with choices

Information

This information is part of the Modelica Standard Library maintained by the Modelica Association.

Type definition of an axis vector with scroll down menu that provides the most often used axes vectors along the coordinate axes of a frame. For an example see parameter "n" in model Joints.Revolute.

Type Information

Real

Used in Examples (1)

BevelGear1D

Modelica.Mechanics.MultiBody.Examples.Rotational3DEffects

Demonstrates the usage of a BevelGear1D model and how to calculate the power of such an element

Used in Components (34)

World

Modelica.Mechanics.MultiBody

World coordinate system + gravity field + default animation definition

Prismatic

Modelica.Mechanics.MultiBody.Joints

Prismatic joint (1 translational degree-of-freedom, 2 potential states, optional axis flange)

Revolute

Modelica.Mechanics.MultiBody.Joints

Revolute joint (1 rotational degree-of-freedom, 2 potential states, optional axis flange)

RevolutePlanarLoopConstraint

Modelica.Mechanics.MultiBody.Joints

Revolute joint that is described by 2 positional constraints for usage in a planar loop (the ambiguous cut-force perpendicular to the loop and the ambiguous cut-torques are set arbitrarily to zero)

Cylindrical

Modelica.Mechanics.MultiBody.Joints

Cylindrical joint (2 degrees-of-freedom, 4 potential states)

Universal

Modelica.Mechanics.MultiBody.Joints

Universal joint (2 degrees-of-freedom, 4 potential states)

Planar

Modelica.Mechanics.MultiBody.Joints

Planar joint (3 degrees-of-freedom, 6 potential states)

UniversalSpherical

Modelica.Mechanics.MultiBody.Joints

Universal - spherical joint aggregation (1 constraint, no potential states)

GearConstraint

Modelica.Mechanics.MultiBody.Joints

Ideal 3-dim. gearbox (arbitrary shaft directions)

JointUPS

Modelica.Mechanics.MultiBody.Joints.Assemblies

Universal - prismatic - spherical joint aggregation (no constraints, no potential states)

JointUSR

Modelica.Mechanics.MultiBody.Joints.Assemblies

Universal - spherical - revolute joint aggregation (no constraints, no potential states)

JointUSP

Modelica.Mechanics.MultiBody.Joints.Assemblies

Universal - spherical - prismatic joint aggregation (no constraints, no potential states)

JointSSR

Modelica.Mechanics.MultiBody.Joints.Assemblies

Spherical - spherical - revolute joint aggregation with mass (no constraints, no potential states)

JointSSP

Modelica.Mechanics.MultiBody.Joints.Assemblies

Spherical - spherical - prismatic joint aggregation with mass (no constraints, no potential states)

JointRRR

Modelica.Mechanics.MultiBody.Joints.Assemblies

Planar revolute - revolute - revolute joint aggregation (no constraints, no potential states)

JointRRP

Modelica.Mechanics.MultiBody.Joints.Assemblies

Planar revolute - revolute - prismatic joint aggregation (no constraints, no potential states)

Revolute

Modelica.Mechanics.MultiBody.Joints.Constraints

Revolute cut-joint and translational directions may be constrained or released

Universal

Modelica.Mechanics.MultiBody.Joints.Constraints

Universal cut-joint and translational directions may be constrained or released

RevoluteWithLengthConstraint

Modelica.Mechanics.MultiBody.Joints.Internal

Revolute joint where the rotation angle is computed from a length constraint (1 degree-of-freedom, no potential state)

PrismaticWithLengthConstraint

Modelica.Mechanics.MultiBody.Joints.Internal

Prismatic joint where the translational distance is computed from a length constraint (1 degree-of-freedom, no potential state)

Fixed

Modelica.Mechanics.MultiBody.Parts

Frame fixed in the world frame at a given position

FixedTranslation

Modelica.Mechanics.MultiBody.Parts

Fixed translation of frame_b with respect to frame_a

FixedRotation

Modelica.Mechanics.MultiBody.Parts

Fixed translation followed by a fixed rotation of frame_b with respect to frame_a

BodyShape

Modelica.Mechanics.MultiBody.Parts

Rigid body with mass, inertia tensor, different shapes for animation, and two frame connectors (12 potential states)

BodyBox

Modelica.Mechanics.MultiBody.Parts

Rigid body with box shape. Mass and animation properties are computed from box data and density (12 potential states)

BodyCylinder

Modelica.Mechanics.MultiBody.Parts

Rigid body with cylinder shape. Mass and animation properties are computed from cylinder data and density (12 potential states)

Mounting1D

Modelica.Mechanics.MultiBody.Parts

Propagate 1-dim. support torque to 3-dim. system (provided world.driveTrainMechanics3D=true)

Rotor1D

Modelica.Mechanics.MultiBody.Parts

1D inertia attachable on 3-dim. bodies (3D dynamic effects are taken into account if world.driveTrainMechanics3D=true)

RotorWith3DEffects

Modelica.Mechanics.MultiBody.Parts.Rotor1D

1D inertia attachable on 3-dim. bodies (3D dynamic effects are taken into account)

BevelGear1D

Modelica.Mechanics.MultiBody.Parts

1D gearbox with arbitrary shaft directions and 3-dim. bearing frame (3D dynamic effects are taken into account provided world.driveTrainMechanics3D=true)

FixedShape

Modelica.Mechanics.MultiBody.Visualizers

Visualizing an elementary shape with dynamically varying shape attributes (has one frame connector)

FixedShape2

Modelica.Mechanics.MultiBody.Visualizers

Visualizing an elementary shape with dynamically varying shape attributes (has two frame connectors)

FixedArrow

Modelica.Mechanics.MultiBody.Visualizers

Visualizing an arrow with dynamically varying size in frame_a

Rectangle

Modelica.Mechanics.MultiBody.Visualizers

Visualizing a planar rectangular surface